Paste Description for autoexec.cfg
autoexec.cfg for TeamFortress2
- autoexec.cfg
- 2009 year 6 month 22 day Monday 10:12:40 MDT
- fps_max "0"
- // MATERIAL vars _________________________________
- mat_mipmaptextures "1" // texture quality decreases with distance
- mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
- mat_reducefillrate "1"
- mat_antialias "0" // disables antialiasing
- mat_bumpmap "0"
- mat_bufferprimitives "1"
- mat_clipz "1"
- mat_colorcorrection "0"
- mat_compressedtextures "1"
- mat_disable_bloom "1"
- mat_debugdepthval "0"
- mat_debugdepthvalmax "0"
- mat_forceaniso "2" // change to 0 if you notice lower fps
- mat_forcehardwaresync "0"
- mat_hdr_enabled "0" // Report if HDR is enabled for debugging
- mat_hdr_level "0" // Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
- mat_parallaxmap "0"
- mat_shadowstate "0"
- mat_use_compressed_hdr_textures "1"
- mat_trilinear "0" // Disables the use of Trilinear mipmapping.
- mat_wateroverlaysize "0" // Sets the resolution of water distortion. Must be multiple of 8.
- mat_aaquality "0" //
- mat_reducefillrate "1"
- mat_softwarelighting "0"
- mat_autoexposure_max "0"
- mat_autoexposure_min "0"
- mat_bloomscale "0"
- mat_bloom_scalefactor_scalar "0"
- mat_disable_fancy_blending "1"
- mat_disable_lightwarp "1"
- mat_disable_ps_patch "1"
- mat_envmapsize "0"
- mat_envmaptgasize "0"
- mat_fastspecular "1"
- mat_fastnobump "0"
- mat_forcemanagedtextureintohardware "0"
- mat_framebuffercopyoverlaysize "0"
- mat_parallaxmap "0"
- mat_diffuse "1"
- mat_software_aa_blur_one_pixel_lines "0"
- mat_software_aa_strength "0"
- mat_software_aa_strength_vgui "0"
- mat_software_aa_tap_offset "0"
- mat_alphacoverage "0"
- mat_non_hdr_bloom_scalefactor "0"
- mat_maxframelatency "0"
- mat_max_worldmesh_vertices "0"
- mat_filterlightmaps "0"
- mat_filtertextures "0" // 0=better fps, low graphics
- // VOICE & SOUND _________________________________
- voice_forcemicrecord "0"
- voice_enable "0"
- voice_scale "1"
- voice_modenable "1"
- snd_mixahead "0.1"
- dsp_enhance_stereo "0"
- dsp_volume "1"
- dsp_slow_cpu "1"
- dsp_spatial "40"
- dsp_speaker "50"
- dsp_water "14"
- soundscape_flush "1" // Flushes the server & client side soundscapes
- // GIBS __________________________________________
- violence_agibs "0" // Show alien gib entities
- violence_hgibs "0" // Show human gib entities
- violence_hblood "0" // Draw human blood
- violence_ablood "0" // Draw alien blood
- // R vars ________________________________________
- r_lightaverage "0"
- r_unloadlightmaps "0" // 0 because of alt tabbing causes black walls
- r_cheapwaterstart "1" // worse water rendering
- r_cheapwaterend "1" // worse water rendering
- r_drawflecks "0"
- r_decals "0"
- r_dynamic "0"
- r_queued_decals "0" // Offloads a bit of decal rendering setup work to the material system queue when enabled.
- r_decal_cullsize "0" // Decals under this size in pixels are culled // _lower texture quality at distance_
- r_drawmodeldecals "0"
- r_decalstaticprops "0" // Decal static props test
- r_dopixelvisibility "0"
- r_eyes "0"
- r_fastzreject "1" // Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
- r_lod "2" // _adjusts model quality--set between -5 and 5_
- r_occlusion "1" // Activate/deactivate the occlusion system.
- r_rootlod "2" // Root LOD
- r_renderoverlayfragment "0"
- r_spray_lifetime "0" // Number of rounds player sprays are visible
- r_teeth "0"
- r_waterdrawreflection "0" // Enable water reflection
- r_worldlights "0" // number of world lights to use per vertex
- r_waterforceexpensive "0"
- r_shadowmaxrendered "0" // Max shadows the game will render.
- r_shadowrendertotexture "0" // Rendered the shadow texture causing it to match the player model.
- r_shadowlod "0"
- r_3dnow "1" // Enable/disable 3DNow code
- r_3dsky "0" // Enable the rendering of 3d sky boxes
- r_sse2 "1" // Enable/disable SSE2 code
- r_ambientboost "0"
- r_ambientmin "0"
- r_ambientfactor "0"
- r_ropetranslucent "0"
- r_drawdetailprops "0"
- r_threaded_client_shadow_manager "1"
- r_threaded_particles "1"
- r_threaded_renderables "1"
- r_queued_decals "0"
- r_queued_post_processing "1"
- r_drawbatchdecals "0"
- r_ForceWaterLeaf "0"
- r_hunkalloclightmaps "0"
- r_maxdlights "0"
- r_maxmodeldecal "0"
- r_maxnewsamples "0"
- r_maxsampledist "0"
- r_minnewsamples "0"
- r_bloomtintg "0"
- r_bloomtintb "0"
- r_bloomtintexponent "0"
- r_bloomtintr "0"
- r_shadows "0" // 0=better fps, no shadows
- // CL vars _______________________________________
- cl_clearhinthistory "1" // Clear memory of client side hints displayed to the player
- cl_detaildist "0" // Distance at which detail props are no longer visible (1200)
- cl_detailfade "0"
- cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
- cl_ejectbrass "0" // Disables brass ejection
- cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
- cl_muzzleflash_dlight_1st "0"
- cl_phys_props_max "0" // Maximum amount of physics props allowed.
- cl_predictweapons "1" // perform client side prediction of weapon effects.
- cl_predict "1" // Perform client side prediction.
- cl_ragdoll_collide "0"
- cl_ragdoll_fade_time "0"
- cl_ragdoll_physics_enable "1"
- cl_ragdoll_forcefade "1"
- tf_playergib "0"
- cl_showhelp "0" // Set to 0 to not show on-screen help
- cl_showpluginmessages "0" // Allow plugins to display messages to you
- cl_show_splashes "0"
- cl_rumblescale "0" // Scale sensitivity of rumble effects (0 to 1.0)
- cl_debugrumble "0" // Turn on rumble debugging spew
- cl_threaded_bone_setup "0"
- cl_threaded_client_leaf_system "0"
- // ROPES _________________________________________
- rope_averagelight "0" // Makes ropes use average of cubemap lighting instead of max intensity.
- rope_collide "0" // Collide rope with the world
- rope_smooth_enlarge "0" // How much to enlarge ropes in screen space for antialiasing effect
- rope_smooth "0" // Do an antialiasing effect on ropes
- rope_subdiv "0" // Rope subdivision amount
- rope_wind_dist "0" // Don't use CPU applying small wind gusts to ropes when they're past this distance.
- // _Set various settings _________________________
- sv_forcepreload "1" // forces preload to help increase performance
- jpeg_quality "100" // jpeg screenshot quality.
- mat_monitorgamma "1.6" // monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
- commentary "0" // Desired commentary mode state.
- budget_show_history "0" // turn history graph off and on. . good to turn off on low end
- flex_smooth "1" // Applies smoothing/decay curve to flex animation controller changes.
- props_break_max_pieces "-1" // Maximum prop breakable piece count (-1 = model default)
- prop_active_gib_limit "0"
- func_break_max_pieces "3"
- showhitlocation "1"
- mp_decals "0" // How many player sprays will be shown.
- gl_clear "0"
- muzzleflash_light "0"
- lod_transitiondist "0"
- overview_mode "0" // Sets overview map mode off,small,large: <0|1|2>
- adsp_debug "0"
- mp_usehwmmodels "-1"
- mp_usehwmvcds "-1"
- developer "0"
- clear
- echo "I <3 IvaiJk3e"
- echo "tashiiii!11!!!"
- //net
- cl_updaterate "66"
- cl_cmdrate "66"
- rate "40000"
- cl_interp_ratio "1"
- cl_interp "0.0152"
- cl_lagcompensation "1"
- cl_lagcomp_errorcheck "1"
- cl_smooth "1"
- cl_smoothtime "0.02"
- cl_pred_optimize "2"
- cl_interp_threadmodeticks "0"
- //??
- blink_duration "0" // Duration of a model that blinks
- cam_idealdist "-10" // The distance from the player the camera is when using cam_command 1 [Thirdperson]
- //alias4TAB
- bind "TAB" "+pisteet"
- alias +pisteet"+showscores;net_graph 4
- alias -pisteet"-showscores;net_graph 0"
- bind "TAB" "+pisteet"
- alias +pisteet"+showscores;net_graph 4
- alias -pisteet"-showscores;net_graph 0"
- voice_enable "1"
Paste Details
Tags: teamforstress2
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