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related pastes to tag 'gmod'

1471621 - BuildZone Usergroup Hierarchy: gmod user access build zone hierarchy buildzone groups
  1. Head admin
  2.         explode <user(s)> [<damage>] [<radius>]- Explodes a target, hurting everything in a given radius. (say:!explode)
  3.         cexec <user(s)> <command> - Runs a command on the user's console. (say:!cexec)
  4.         ent <classname> <flag>:<value> .. - spawn an ent, separate flag and value with ':'.
  5.         luarun <command> - Feeds the server a lua command.
  6.         rcon <command> - Send the specified command to the server console. (say:!rcon)
  7.         addgroup <group> [<inherit>] - Create a new group with optional inheritance.
  8.         adduser <user> <group> [<immunity>] - Add a user to specified group with optional immunity.
  9.  
1036674 - Hovis: gmod advdupe
  1. [Info]
  2. Type:AdvDupe File
  3. Creator:"[HBC] Hovis (This is my BOOM-SA"
  4. Date:06/02/08
  5. Description:"Steering linkage inspired by my brother Raven.  Reminiscient of Rack-and-Pinion..."
  6. Entities:6
  7. Constraints:12
  8. [More Information]
  9.  
953002 - Example QC: hl2 gmod model example qc mdl
  1. $cd "Location of SMDs goes here (like C:/BoxModel/SMDs/)"
  2. $modelname "Folder and name of compiled model go here (like Makka12/BoxModel.mdl)"
  3. $model "Write anything you like here" "Name of SMD in SMDs folder goes here (like reference.SMD)"
  4. $surfaceprop "What the model is made of. Like cardboard or metal. (list is at hl2\scripts\surfaceproperties.txt if you really need it)"
  5. $cdmaterials "Location of VMT used for textures (like models\Makka12\BoxModel)"
  6. $sequence idle "Just put the name of the other SMD here (like reference)" fps 30.00
  7. $collisionmodel "Same as above (like reference.SMD)"
  8.  
  9.  
953000 - Example QC: hl2 gmod model example qc mdl
  1. $cd "Location of SMDs goes here (like C:/BoxModel/SMDs/)"
  2. $modelname "Folder and name of compiled model go here (like Makka12/BoxModel.mdl)"
  3. $model "Write anything you like here" "Name of SMD in SMDs folder goes here (like reference.SMD)"
  4. $surfaceprop "What the model is made of. Like cardboard or metal. (list is at hl2\scripts\surfaceproperties.txt if you really need it)"
  5. $cdmaterials "Location of VMT used for textures (like models\Makka12\BoxModel)"
  6. $sequence idle "Just put the name of the other SMD here (like reference)" fps 30.00
  7. $collisionmodel "Same as above (like reference.SMD)"
  8. {
  9.  
952999 - Example QC: hl2 gmod model example qc mdl
  1. $cd "Location of SMDs goes here (like C:/BoxModel/SMDs/)"
  2. $modelname "Folder and name of compiled model go here (like Makka12/BoxModel.mdl)"
  3. $model "Write anything you like here" "Name of SMD in SMDs folder goes here (like reference.SMD)"
  4. $surfaceprop "What the model is made of. Like cardboard or metal. (list is at
  5.  
  6. hl2\scripts\surfaceproperties.txt if you really need it)"
  7. $cdmaterials "Location of VMT used for textures (like models\Makka12\BoxModel)"
  8. $sequence idle "Just put the name of the other SMD here (like reference)" fps 30.00
  9.  
952997 - Example QC: hl2 gmod model example qc mdl
  1. $cd "Location of SMDs goes here (like C:/BoxModel/SMDs/)"
  2. $modelname "Folder and name of compiled model go here (like Makka12/BoxModel.mdl)"
  3. $model "Write anything you like here" "Name of SMD in SMDs folder goes here (like
  4.  
  5. reference.SMD)"
  6. $surfaceprop "What the model is made of. Like cardboard or metal. (list is at
  7.  
  8. hl2\scripts\surfaceproperties.txt if you really need it)"
  9.  
867480 - a speed addon for gmod: gmod
  1. function GM:SetupMove(ply,mv,msg)
  2.  
  3.     if ply == nil or !ply:Alive() then
  4.     return end
  5.  
  6.     if ply:KeyDown( IN_DUCK ) or ply:KeyDown( IN_WALK ) then
  7.          mv:SetMaxClientSpeed( ply.WalkSpeed - 120 )
  8.          return
  9.  
867478 - a speed addon for gmod: gmod
  1. function GM:SetupMove(ply,mv,msg)
  2.  
  3.  if ply == nil or !ply:Alive() then
  4. return
  5.  
  6. end
  7. return
  8. elseif ply:KeyDown( IN_DUCK ) or ply:KeyDown( IN_WALK ) then
  9.  
698860 - ITSBTH: lua gmod wire pod stool
  1. TOOL.Category      = "Wire - I/O"
  2. TOOL.Name                     = "Pod Controller"
  3. TOOL.Command        = nil -- What is this for?
  4. TOOL.ConfigName  = ""
  5.  
  6. if CLIENT then
  7.         language.Add("Tool_wire_pod_name", "Pod Controller Tool (Wire)")
  8.         language.Add("Tool_wire_pod_desc", "Spawn/link a Wire Pod controller.")
  9.  
597051 - gmod9 chatcommands gmod9 hl2 garrysmod gmod sourcemod mod source
preview unavailable
worth-right
fantasy-obligation