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related pastes to tag 'targeting'

884989 - MeanMachine: spell targeting fix aura
  1. Index: src/game/Spell.cpp
  2. ===================================================================
  3. --- src/game/Spell.cpp  (revision 4919)
  4. +++ src/game/Spell.cpp  (working copy)
  5. @@ -736,23 +736,35 @@
  6.              // targets the ground, not the units in the area
  7.              if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
  8.              {
  9.  
832224 - MeanMachine: spell targeting fix aura
  1. Index: src/game/Spell.cpp
  2. ===================================================================
  3. --- src/game/Spell.cpp  (revision 4919)
  4. +++ src/game/Spell.cpp  (working copy)
  5. @@ -736,23 +736,35 @@
  6.              // targets the ground, not the units in the area
  7.              if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
  8.              {
  9.  
832102 - MeanMachine: spell targeting fix aura
  1. Index: src/game/Spell.cpp
  2. ===================================================================
  3. --- src/game/Spell.cpp  (revision 4919)
  4. +++ src/game/Spell.cpp  (working copy)
  5. @@ -736,19 +736,30 @@
  6.              // targets the ground, not the units in the area
  7.              if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
  8.              {
  9.  
831476 - MeanMachine: mangos chain targeting fix
  1. Index: src/game/Spell.cpp
  2. ===================================================================
  3. --- src/game/Spell.cpp  (revision 4909)
  4. +++ src/game/Spell.cpp  (working copy)
  5. @@ -606,11 +606,14 @@
  6.              tempUnitMap.sort(TargetDistanceOrder(m_caster));
  7.  
  8.              //Now to get us a random target that's in the initial range of the spell
  9.  
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